Managing files
Upload, download, unpack a zip, edit. And why the editor has a different limit from the upload.
The file manager
Under Files is your server directory. Creating, renaming, moving and deleting all happen there, as does editing.
Two different limits, because they answer two different questions. The text editor only opens files up to a small size, because a browser tab should not render a 200 MB world as text. The upload allows far more, because a modpack or a world is exactly what it is for. The interface tells you the exact figures when you exceed them.
Uploading and unpacking
Drag a file into the file manager or pick it with the button. The upload streams, and you see the progress.
You unpack a zip in place from the file's menu. That is the usual route for a modpack or a world: upload the zip, unpack it, delete the zip.
The EULA
A Java server starts once, writes eula.txt and immediately exits again. That is normal.
- Open Files, click eula.txt.
- Change eula=false to eula=true.
- Save, start the server.
That is you agreeing to Mojang's end user licence agreement. We cannot do it for you, because it is you who agrees and not us.
Downloading
Downloading has no size limit and no type check. That is exactly when you reach for it: when a file is too large or too binary for the editor.