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Features

What the platform does

Everything below is built and in use. None of it is planned, announced or in preparation.

On every instance
  • Live console

    Output in real time over WebSocket, input straight into the process. For bots the stream is output only.

  • File manager

    Upload, download, edit and unpack archives in place. Everything streams; nothing is held whole in memory on the way.

  • Backups

    Create, restore and download. The number of slots is part of the plan.

  • MySQL

    A real database with its own user, grant and connection cap. Reachable from inside the server and from home.

  • Schedules

    A restart, a backup or a command at an hour, read in Europe/Berlin.

  • Team

    Invite another account. It gets the console and the files, never control of the instance.

  • Discord alerts

    Started, stopped, crashed, backed up, paused — as a webhook into your server.

  • Extra ports

    Further ports from the node's range, with a label. The platform picks the number so nothing collides.

  • Environment variables

    Stored encrypted, never returned in plaintext.

Game servers only
  • Plugin browser

    Search over the Modrinth API, matched to your loader, with the checksum verified on install.

  • Change version

    Runs the template's setup again without touching the world, the plugins or any edited config.

  • MOTD and icon

    Server line and 64×64 icon, with a preview of the row a player actually sees.

  • Player count

    The node asks the server itself. "No answer" stays distinct from "zero players".

On the account
  • Two-factor

    TOTP with single-use recovery codes. A code stands in for the app everywhere, including switching it off.

  • Sessions

    See the signed-in devices and revoke them one at a time or all at once.

  • Support PIN

    Eight digits, valid a day, withdrawable at any time. Support never sees the code, only a yes or a no.